Annotated Bibliography

Bailenson, Jeremy. Experience on Demand What Virtual Reality Is, How It Works, and What It Can Do. W.W. Norton & Company, 2018.

This source is a book written by a Virtual Reality researcher at Stanford University. The source is very all encompassing on the topic of Virtual Reality. He goes into detail about the technology and how it works as of right now, and how it was used in the past and how it is being used today. He also mentions many studies done by him and many other people to test the effects of VR for different situations. The one thing that I really like about this source is that is talks a lot about applications outside the gaming sphere. One example he uses is allowing football players to experience a play tons of times before actually getting on the field to avoid actual trauma. This aspect of VR applies very well to my research topic.

Steinicke, Frank. Being Really Virtual Immersive Natives and the Future of Virtual Reality. Springer International Publishing, 2016.

This is another source that was provided to me by the Emory Library research guidance. This source really delves into the future of Virtual Reality and its applications. It talks about the technology that is being tested, such as how people could walk and move around in a virtual world, the applications, many times by recounting experiments, but also things to consider. This is from both a application and moral standpoint. This includes analyzation of ethics, specifically plagiarism, in the virtual space. The reason I find this book useful, is because it, like the one before it, talks about uses outside of gaming or just for fun.

Universidad de Barcelona. “Virtual reality improves offenders’ empathy.” ScienceDaily. ScienceDaily, 26 February 2018. <www.sciencedaily.com/releases/2018/02/180226090915.htm>

This is a relatively short article I found on ScienceDaily. However, the premise of the article excited me because it is an example of what I am thinking about when I mean practical applications of VR. In short, the University of Barcelona did a study where they put domestic abusers in a VR world on the other side of domestic abuse. This situation actually decrease due to an increased ability to sense fear of a woman that they are talking to. This study is an example of real world results from actions in a virtual world.

Molitch-Hou, Micheal. “3D Systems Medical Goes Virtual with VR OR Surgical Training.” Engineering.com, Engineering.com, Inc, 26 Jan. 2017, <www.engineering.com/3DPrinting/3DPrintingArticles/ArticleID/14190/3D-Systems-Medical-Goes-Virtual-with-VR-OR-Surgical-Training.aspx?e_src=relart>.

This article is much like the one above it. It talks about a program that I have heard of. This program, allows surgeons and medical students to practice procedures in a virtual space. The use tools that feel a lot like the operating tools and preform operations in a VR space. This will be very useful for research as another example of how Virtual Reality is used for more than just fun.

Liu, Dejian, et al., editors. Virtual, Augmented, and Mixed Realities in Education. Springer Verlag, 2017.

This book is another resource from the emory library. Its main topic is discussing the application of Virtual and Augmented Reality in education, if that was not obvious from the title. I biggest points are about how it increase immersion, and how kids can be set up for the future through experiences through the technology. It also talks about social interaction and how that can be incorporated into the VR set up because is important for developing children. The biggest reason I picked this source is because it strongly relates to my creative project. Having actual, real world info to reference will be helpful.